National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Design of Algorithms of Digital Audio Processing for Simulation of Guitar Combo Based on Circuit Analysis of Analogue Prototypes
Mačák, Jaromír ; Přikryl, Lubor (referee) ; Schimmel, Jiří (advisor)
This work deals with computer simulation of a guitar combo. The complete simulation is divided into separate blocks and then transfer characteristics and frequency responses of each block are obtained from a circuit analysis of analogue prototype. After their aproximation, the transfer characteristics are implemented as waveshapers and frequency responses are simulated using digital filters designed according to their analogue prototypes. Designed algorithms are implemented as plug-in mudule in language C++.
Reverb Digital audio effect based on convolution with impulse response of acoustic room
Tichý, Vladimír ; Rajmic, Pavel (referee) ; Mačák, Jaromír (advisor)
This work deals with a computer simulation of an acoustic room using its impulse response. Two different approaches to the simulation are described with their pros and cons and then the work is focused on the physical approach, which uses room’s impulse response during the simulation. Several methods for the extraction of the impulse response of the acoustic room are mentioned with their conditions of use. The detailed description of various algorithms for a real time convolution computing is followed by the cost analysis of frequency domain block convolution algorithms. Several algorithms are chosen, implemented and tested in Matlab environment. Then the most effective of them is chosen to be implemented in VST technology as the plug in module for real time room simulation.
Simulation of analogue audio effecs using the nonlinear filters
Otoupalík, Petr ; Káňa, Ladislav (referee) ; Mačák, Jaromír (advisor)
This thesis deals with a simulation of analogue audio effects using the nonlinear models that replace the analogue nonlinear devices in discrete domain. The thesis describes Volterra system model and simplified Volterra system model that can be realized in two ways, either Wiener model, or Hammerstein model. The method for the analysis and modeling of audio and acoustic nonlinear systems is presented in this thesis. This method allows through knowledge of the input swept-sine signal and the response of the analogue nonlinear system to the input signal to determine the coefficients of the discrete nonlinear system. This allows simulating the analogue nonlinear system in discrete domain. The method was first tested and then used successfully for simulation of the analogue nonlinear system in discrete domain. Concretely, it was simulated a musical guitar effect of the type of distortion. Last part of this thesis is devoted a description of VST technology and an implementation of VST plug-in module, which realizations Hammerstein model.
Simulation of analogue audio effecs using the nonlinear filters
Otoupalík, Petr ; Káňa, Ladislav (referee) ; Mačák, Jaromír (advisor)
This thesis deals with a simulation of analogue audio effects using the nonlinear models that replace the analogue nonlinear devices in discrete domain. The thesis describes Volterra system model and simplified Volterra system model that can be realized in two ways, either Wiener model, or Hammerstein model. The method for the analysis and modeling of audio and acoustic nonlinear systems is presented in this thesis. This method allows through knowledge of the input swept-sine signal and the response of the analogue nonlinear system to the input signal to determine the coefficients of the discrete nonlinear system. This allows simulating the analogue nonlinear system in discrete domain. The method was first tested and then used successfully for simulation of the analogue nonlinear system in discrete domain. Concretely, it was simulated a musical guitar effect of the type of distortion. Last part of this thesis is devoted a description of VST technology and an implementation of VST plug-in module, which realizations Hammerstein model.
Reverb Digital audio effect based on convolution with impulse response of acoustic room
Tichý, Vladimír ; Rajmic, Pavel (referee) ; Mačák, Jaromír (advisor)
This work deals with a computer simulation of an acoustic room using its impulse response. Two different approaches to the simulation are described with their pros and cons and then the work is focused on the physical approach, which uses room’s impulse response during the simulation. Several methods for the extraction of the impulse response of the acoustic room are mentioned with their conditions of use. The detailed description of various algorithms for a real time convolution computing is followed by the cost analysis of frequency domain block convolution algorithms. Several algorithms are chosen, implemented and tested in Matlab environment. Then the most effective of them is chosen to be implemented in VST technology as the plug in module for real time room simulation.
Design of Algorithms of Digital Audio Processing for Simulation of Guitar Combo Based on Circuit Analysis of Analogue Prototypes
Mačák, Jaromír ; Přikryl, Lubor (referee) ; Schimmel, Jiří (advisor)
This work deals with computer simulation of a guitar combo. The complete simulation is divided into separate blocks and then transfer characteristics and frequency responses of each block are obtained from a circuit analysis of analogue prototype. After their aproximation, the transfer characteristics are implemented as waveshapers and frequency responses are simulated using digital filters designed according to their analogue prototypes. Designed algorithms are implemented as plug-in mudule in language C++.

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